Affective Computing Market by Type (Software and Hardware), Technology (Touch-based and Touchless), and Industry Vertical (Retail Sector, Transportation & Logistics, IT & Telecom, Healthcare Sector, Public Sector, BFSI, Manufacturing and Energy): Opportunity and Forecast, 2021-2027

ID: VPR/ICT/138 Publishing Year: December 2020 Pages: 100 Format:   


Report Overview:

The Affective Computing Market was valued at $XXX billion in 2019, and it is expected to reach $XXX billion by 2027, registering a CAGR of XX% from 2021 to 2027. Affective computing helps is in developing systems and devices that can recognize, interpret, process, and simulate human effects. Affective Computing is reducing the distance between humans and machines, as computer scientists are working a highly intelligent computing system, which is boosting the proactive and intelligent human-machine interaction through this technology. Affective Computing is been very helpful for the consumer-centric business as it helps to record customer’s emotional state can trigger his/her engagement with the brand or product and affect the decision making to buy the product. The revenue of the business is increased by knowing the real-time emotional state of the consumer which can help to sell a product. Facial expressions, posture, gestures, speech, the force or rhythm of keystrokes, and the temperature changes of the hand on a mouse can all signify changes in the user’s emotional state, and these can all be detected and interpreted by a computer. 

The simulation of emotions in conversational agents to develop and facilitate interactivity between humans and machines is a more practical approach determined on the current technology capabilities. Increased in the adoption of connected devices and the use of smartphones is driving the market of Affective Computing Market. However, the high production cost is hampering the market of Affective Computing. Factors such as e-learning applications, psychological health services, robotic systems, and social monitoring are fueling the market growth of the Affective Computing Market. Many businesses are collaborating with affective computing providers to enrich research and development activities in this area. 

Segment Overview:

The Affective Computing Market is segmented by Type, Technology, and Industry Vertical.

Type Insights:

The Type Segment is bifurcated into Software and Hardware. Speech recognizing emotions in daily speech on a real-time basis is a tedious task for computers. Gesture recognition is a type of perceptual computing user interface that allows computers to capture and explicate human gestures as commands. The hardware required for affective computing are cameras, sensors, and storage devices, to provide a proficient computing solution, which can analyze various facial expressions. It enables users to make particular gestures by either touching the device or through the controller connected to the device.

Technology Insights:

The Technology Segment is divided into touch-based and touchless.

Industry Vertical Insights:

This segment is divided into Retail Sector, Transportation & Logistics, IT & Telecom, Healthcare Sector, Public Sector, BFSI, Manufacturing, and Energy. Devices having affective computing can be very beneficial to apparel retailers and fashion houses to capture real-time responses of consumers and understand their behavior through emotionally aware technologies and adapt themselves to a full range of emotional experiences. In the healthcare sector by the support of affective computing is helping to aid the medical care professionals, primarily with technology that is expected to help them understand the mentally disabled patients. IT sectors are also investing heavily in the Affective Computing Market.

Affective Computing Market Key Segments:

The Affective Computing Market is segmented based on Type, Vertical, and Region.

By Type

  • Hardware
  • Software
    • Analytics Software
    • Enterprise Software
    • Facial Feature Extraction
    • Gesture Recognition
    • Speech Recognition

By Vertical

  • Retail Sector
  • Transportation & Logistics
  • IT & Telecom
  • Healthcare Sector
  • Public Sector
  • BSFI
  • Others (Manufacturing, Energy, and Utility)

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Russia
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

TABLE OF CONTENTS:

CHAPTER 1 MARKET INTRODUCTION

1.1. REPORT OVERVIEW

1.2. SCOPE OF THE STUDY

1.3. PRIMARY MARKET SEGMENTS

1.4. RESEARCH METHODOLOGY

CHAPTER 2 EXECUTIVE SUMMARY

2.1. C-LEVEL EXECUTIVE’S OVERVIEW AND PERSPECTIVES

CHAPTER 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE

3.2. PRINCIPAL FINDINGS

3.2.1. Key investment pockets

3.2.2. Leading winning strategies

  3.2.3 Key Player Positioning

3.3. PORTERS FIVE FORCES OF COMPETITIVE ANALYSIS

 3.4. MARKET DYNAMICS

3.4.1. Drivers

3.4.2. Restraints

3.4.3. Opportunities

3.4.4. Impact Analysis

3.5. IMPACT OF COVID-19 ON THIS MARKET

CHAPTER 4 AFFECTIVE COMPUTING MARKET, BY TYPE

4.1. SYNOPSIS

4.1.1. Market size and forecast

4.2. SOFTWARE

4.2.1. Key market trends

4.2.2. Growth factors and opportunities

4.2.3. Market size and forecast

4.3. HARDWARE

4.3.1. Key market trends

4.3.2. Growth factors and opportunities

4.3.3. Market size and forecast

CHAPTER 5 AFFECTIVE COMPUTING MARKET, BY TECHNOLOGY

5.1. SYNOPSIS

5.1.1. Market size and forecast

5.2. TOUCH-BASED

5.2.1. Key market trends

5.2.2. Growth factors and opportunities

5.2.3. Market size and forecast

5.3. TOUCHLESS

5.3.1. Key market trends

5.3.2. Growth factors and opportunities

5.3.3. Market size and forecast

CHAPTER 6 AFFECTIVE COMPUTING MARKET, BY INDUSTRY VERTICAL

6.1. SYNOPSIS

6.1.1. Market size and forecast

6.2. BFSI

6.2.1. Key market trends

6.2.2. Growth factors and opportunities

6.2.3. Market size and forecast

6.3. HEALTHCARE

6.3.1. Key market trends

6.3.2. Growth factors and opportunities

6.3.3. Market size and forecast

6.4. TELECOMMUNICATION AND IT

6.4.1. Key market trends

6.4.2. Growth factors and opportunities

6.4.3. Market size and forecast

6.5. ENERGY

6.5.1. Key market trends

6.5.2. Growth factors and opportunities

6.5.3. Market size and forecast

6.6. MANUFACTURING

6.6.1. Key market trends

6.6.2. Growth factors and opportunities

6.6.3. Market size and forecast

6.7. RETAIL

6.7.1. Key market trends

6.7.2. Growth factors and opportunities

6.7.3. Market size and forecast

CHAPTER 7 AFFECTIVE COMPUTING MARKET, BY REGION

7.1 SYNOPSIS

7.2 North America

7.2.1 Key market trends

7.2.2 Competitive scenario

7.2.3 Key growth factors and opportunities

7.2.4 Market size and forecast

7.3 Europe

7.3.1 Key market trends

7.3.2 Competitive scenario

7.3.3 Key growth factors and opportunities

7.3.4 Market size and forecast

7.4 Asia Pacific

7.4.1 Key market trends

7.4.2 Competitive scenario

7.4.3 Key growth factors and opportunities

7.4.4 Market size and forecast

7.5 LAMEA

7.5.1 Key market trends

7.5.2 Key growth factors and opportunities

7.5.3 Market size and forecast

CHAPTER 8 COMPANY PROFILES

      8.1. Apple, Inc.

            8.1.1. Company overview

            8.1.2. Company snapshot

            8.1.3. Product portfolio

            8.1.4. Business performance

            8.1.5. Key strategic moves and developments

8.2. Beyond Verbal Communication Ltd.

8.2.1. Company overview

8.2.2. Company snapshot

8.2.3. Operating business segments

8.2.4. Product portfolio

8.2.5. Business performance

8.2.6. Key strategic moves and developments

8.3.  Cognitec Systems GmbH

8.3.1. Company overview

8.3.2. Company snapshot

8.3.3. Operating business segments

8.3.4. Product portfolio

8.3.5. Business performance

8.3.6. Key strategic moves and developments

8.4. Elliptic Labs

8.4.1. Company overview

8.4.2. Company snapshot

8.4.3. Operating business segments

8.4.4. Product portfolio

8.4.5. Business performance

8.4.6. Key strategic moves and developments

8.5. Eyesight Technologies, Ltd.

8.5.1. Company overview

8.5.2. Company snapshot

8.5.3. Operating business segments

8.5.4. Product portfolio

8.5.5. Business performance

8.5.6. Key strategic moves and developments

8.6. Gesturetek

8.6.1. Company overview

8.6.2. Company Snapshot

8.6.3. Operating business segments

8.6.4. Product portfolio

8.6.5. Business performance

8.6.6. Key strategic moves and developments

8.7. Google Inc.

8.7.1. Company overview

8.7.2. Company snapshot

8.7.3. Operating business segments

8.7.4. Product portfolio

8.7.5. Business performance

8.7.6. Key strategic moves and developments

8.8. IBM Corporation

8.8.1. Company overview

8.8.2. Company snapshot

8.8.3. Operating business segments

8.8.4. Product portfolio

8.8.5. Business performance

8.8.6. Key strategic moves and developments

8.9. Microsoft Corporation

8.9.1. Company overview

8.9.2. Company snapshot

8.9.3. Operating business segments

8.9.4. Product portfolio

8.9.5. Business performance

8.9.6. Key strategic moves and developments

      8.10. Qualcomm Inc.

8.10.1. Company overview

8.10.2. Company snapshot

8.10.3. Product portfolio

8.10.4. Key strategic moves and developments


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