Augmented Reality and Virtual Reality (AR/VR) Chip Market By Chip Type (Processor ICs, User Interference ICs And Power Management IC), Device Type (Head Mounted Display, Gesture Tracking Device , Head Up Display, Projector & Display wall, Handheld Device) And by End-user(Gaming, Entertainment and Media, Aerospace and Defence, Healthcare, Others): Global Opportunity Analysis and Industry Forecast, 2020 — 2027

ID: VPR/SEM/127 Publishing Year: July 2020 Pages: 237 Format:   


Global AR/VR Chip Market was valued at $2.19 billion in 2019, and is expected to reach $8.75 billion by 2027, registering a CAGR of 18.90% from 2020 to 2027.

Augmented reality adds digital elements to alive use often by using the camera of smartphones. The technology permits computer-generated data to overlay physical objects in real-time. The provided information helps to perform the task in real-time. AR works on components such as cameras, displays, and other electronics. The AR is used in application areas such as gaming and entertainment, retail and automobile. Virtual reality provides the user with a virtual environment with the help of computer software. It completely immerses the user in an artificial world without seeing the real world. Furthermore, VR works on components such as gesture recognition, and electronic components.

Market Snapshot:

CAGR

18.90%

YEAR

2019

Regions

North America, Europe, Asia-pacific, LAMEA

Fastest Growing Market

Asia-pacific

Major Key Players

Qualcomm technologies Inc, NVIDIA Corporation, imagination technology ltd, intel corporation, Samsung electronics, spectra 7, international business machine corporation and huiwei technologies Co.ltd, Advanced Micro Devices, Inc.

As there is development in technologyteenagers and people are attracted to ARVR and gaming. The user experiences next level virtual world due to technology used in AR/VR, which drives the growth of AR/VR Chip Market. The resistant to implement to AR/VR and inadequate amount of R&D restrain the growth of the market. Furthermore advancement and innovation in technology and initiation of industry-specific solutions are expected to create opportunities in market growth.

Segment Insight

The AR/VR Chip Market is segmented based on chip type, processor ICs, user interference ICs and power management IC and based on device type and by end user.

By Chip Type Insight

The AR/VR Chip Market is segmented by chip type into processor ICs, user interference ICs and power management IC. Processor ICs are semiconductor devices used to detect decode and process analog digital audio. In addition user interference is human-computer interaction and power management IC are integrated circuits that include power management functions within a single chip.

By Device type insight

The AR/VR Chip Market is segmented by device type into head mounted display, gesture tracking device, head up display, projector & display wall and handheld device.

By End User

The AR/VR Chips are segmented into gaming, entertainment and media, aerospace and defence, healthcare and others. The group of gaming accounted for the largest shrare of overall demand for AR/VR chips.

Major Key Players of Global AR/VR chip Market

The report provides a comprehensive analysis of the Key Players Operating in the AR/VR Chip Market, such as qualcomm technologies Inc, NVIDIA Corporation, imagination technology ltd, intel corporation, Samsung electronics, spectra 7, international business machine corporation and huiwei technologies Co.ltd. Most of the key players in Av/Vr chip market are focusing on business expansion to gain a higher revenue share through the adoption of strategies, such as mergers and acquisitions and new product development.

AR/VR Chip Market Key Segment

By Chip Type

  • Processor ICs
  • User interference IC
  • Power management IC

By Device Type

  • Head mounted display
  • Gesture tracking device
  • Head up display
  • Projector & display wall
  • Handheld device

By End User

  • Gaming
  • Entertainment and media
  • Aerospace and defence
  • Healthcare
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • Japan
    • China
    • India
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • Argentina
    • Turkey
    • South Africa
    • Rest of LAMEA


Frequently Asked Questions
The AR/VR Chip Market will grow at CAGR 18.90% in Near Future.
Qualcomm technologies Inc, NVIDIA Corporation, imagination technology ltd, intel corporation, Samsung electronics are Major Key Players.
Processor ICs Segment is Leading Type Segment in AR/VR Chip Market.
Gaming Factor is driving the AR/VR Chip Market.
Asia-Pacific is expected to experience the Highest Growth in the Forecast Period 2020-2027.

TABLE OF CONTENTS:

CHAPTER 1 MARKET INTRODUCTION

1.1. REPORT OVERVIEW

1.2. SCOPE OF THE STUDY

1.3. PRIMARY MARKET SEGMENTS

1.4. RESEARCH METHODOLOGY

CHAPTER 2 EXECUTIVE SUMMARY

2.1. C-LEVEL EXECUTIVE’SOVERVIEW AND PERSPECTIVES

CHAPTER 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE

3.2. PRINCIPAL FINDINGS

3.2.1. Key investment pockets

3.2.2. Leading winning strategies

  3.2.3 Key Player Positioning

3.3. PORTERS FIVE FORCES OF COMPETITIVE ANALYSIS

3.4. MARKET DYNAMICS

3.4.1. Drivers

3.4.2. Restraints

3.4.3. Opportunities

3.4.4. Impact Analysis

3.5. IMPACT OF COVID-19 ON THIS MARKET

CHAPTER 4 ARVR CHIP MARKET, BY CHIP TYPE

4.1. SYNOPSIS

4.1.1. Market size and forecast

4.2. PROCESSOR ICS

4.2.1. Key market trends

4.2.2. Growth factors and opportunities

4.2.3. Market size and forecast

4.3. USER INTERFERENCE ICS

4.3.1. Key market trends

4.3.2. Growth factors and opportunities

4.3.3. Market size and forecast

4.4. POWER MANAGEMENT IC

4.4.1. Key market trends

4.4.2. Growth factors and opportunities

4.4.3. Market size and forecast

CHAPTER 5 ARVR CHIP MARKET, BY DEVICE TYPE

5.1. SYNOPSIS

5.1.1. Market size and forecast

5.2. HEAD MOUNTED DISPLAY

5.2.1. Key market trends

5.2.2. Growth factors and opportunities

5.2.3. Market size and forecast

5.3. GESTURE TRACKING DEVICE

5.3.1. Key market trends

5.3.2. Growth factors and opportunities

5.3.3. Market size and forecast

5.4. HEAD UP DISPLAY

5.4.1. Key market trends

5.4.2. Growth factors and opportunities

5.4.3. Market size and forecast

5.5. PROJECTOR & DISPLAY WALL

5.5.1. Key market trends

5.5.2. Growth factors and opportunities

5.5.3. Market size and forecast

5.6. HANDHELD DEVICE

5.6.1. Key market trends

5.6.2. Growth factors and opportunities

5.6.3. Market size and forecast

CHAPTER 6ARVR CHIP MARKET, BY END USER

6.1. SYNOPSIS

6.1.1. Market size and forecast

6.2. GAMING

6.2.1. Market size and forecast

6.3. ENTERTAINMENT AND MEDIA

6.3.1. Market size and forecast

6.4. AEROSPACE AND DEFENCE

6.4.1. Market size and forecast

6.5. HEALTHCARE

6.5.1. Market size and forecast

6.6. OTHERS

6.6.1. Market size and forecast

CHAPTER 7ARVR CHIP MARKET, BY REGION

7.1 SYNOPSIS

7.2 North America

7.2.1 Key market trends

7.2.2 Competitive scenario

7.2.3 Key growth factors and opportunities

7.2.4 Market size and forecast

7.3 Europe

7.3.1 Key market trends

7.3.2 Competitive scenario

7.3.3 Key growth factors and opportunities

7.3.4 Market size and forecast

7.4 Asia Pacific

7.4.1 Key market trends

7.4.2 Competitive scenario

7.4.3 Key growth factors and opportunities

7.4.4 Market size and forecast

7.5 LAMEA

7.5.1 Key market trends

7.5.2 Key growth factors and opportunities

7.5.3 Market size and forecast

CHAPTER 8 COMPANY PROFILES

      8.1. QUALCOMM TECHNOLOGIES INC

              8.1.1. Company overview

              8.1.2. Company snapshot

              8.1.3. Product portfolio

              8.1.4. Business performance

              8.1.5. Key strategic moves and developments

8.2. NVIDIA CORPORATION

8.2.1. Company overview

8.2.2. Company snapshot

8.2.3. Operating business segments

8.2.4. Product portfolio

8.2.5. Business performance

8.2.6. Key strategic moves and developments

8.3. IMAGINATION TECHNOLOGY LTD

8.3.1. Company overview

8.3.2. Company snapshot

8.3.3. Operating business segments

8.3.4. Product portfolio

8.3.5. Business performance

8.3.6. Key strategic moves and developments

8.4. INTEL CORPORATION

8.4.1. Company overview

8.4.2. Company snapshot

8.4.3. Operating business segments

8.4.4. Product portfolio

8.4.5. Business performance

8.4.6. Key strategic moves and developments

8.5. SAMSUNG ELECTRONICS

8.5.1. Company overview

8.5.2. Company snapshot

8.5.3. Operating business segments

8.5.4. Product portfolio

8.5.5. Business performance

8.5.6. Key strategic moves and developments

8.6. SPECTRA 7

8.6.1. Company overview

8.6.2. Company Snapshot

8.6.3. Operating business segments

8.6.4. Product portfolio

8.6.5. Business performance

8.6.6. Key strategic moves and developments

8.7. INTERNATIONAL BUSINESS MACHINE CORPORATION

8.7.1. Company overview

8.7.2. Company snapshot

8.7.3. Operating business segments

8.7.4. Product portfolio

8.7.5. Business performance

8.7.6. Key strategic moves and developments

8.8. HUIWEI TECHNOLOGIES CO.LTD

8.8.1. Company overview

8.8.2. Company snapshot

8.8.3. Operating business segments

8.8.4. Product portfolio

8.8.5. Business performance

8.8.6. Key strategic moves and developments

8.9. MEDIATEK INC

8.8.1. Company overview

8.9.2. Company snapshot

8.9.3. Operating business segments

8.9.4. Product portfolio

8.9.5. Business performance

8.9.6. Key strategic moves and developments

8.10. ADVANCED MICRO DEVICES, INC.

8.10.1. Company overview

8.10.2. Company snapshot

8.10.3. Product portfolio

8.10.4. Key strategic moves and developments

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