Graphic Processing Unit (GPU) Market by Type (Dedicated, Integrated, and Hybrid), Device (Computer, Tablet, Smartphone, Gaming Console, Television, and Others), Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, and Others): Global Opportunity Analysis and Industry Forecast, 2021-2027

ID: VPR/SEM/205 Publishing Year: January 2021 Pages: 110 Format:   


Market Overview:

The Graphic Processing Unit Market was valued at $XXX billion in2019, and it is expected to reach $XXX billion by 2027, registering a CAGR of XX% from 2021 to 2027. A Graphics Processing Unit (GPU) is a chip or electronic circuit which performs mathematical calculations rapidly and is capable of rendering images for display on an electronic device. Graphics chips are being adapted shares the work of CPUs and train deep neural networks for AI applications.  Graphic chips helps in creating lighting effects and supports in transforming objects for a 3D scene. GPUs are embedded in mobile phones, personal computers, workstations, embedded systems, and game consoles. A GPU can be integrated into the motherboard.  A GPU helps in performing quick math calculations and frees up the CPU to do other things. They are used anywhere an image is needed to be processed, a geometry is needed to be drawn on the screen and a mass pool of physics equations are needed to be solved. Such as in PCs, smartphones, and supercomputers.
An increasing number of heavy graphic games are driving the market of the Graphics Processing Unit Market. Additionally, the rising adoption of laptops that is portable devices are fueling the market growth. Graphic Processing Unit do massively parallel operations such as taking the square root of all values in a region of memory quickly. However, Lack of technical expertise, High cost of GPUs, Challenges in verifying PCI-Express (PCIe) in complex SoCs are hampering the market. The increasing growth of smartphones is dominating the market of GPU. GPU enables an aspect rich IoT interface that is seamless and enables ubiquitous user experience across all industries. The growing trend of smartphone-based games, Growing adoption for GPUs to support cloud-based analytics applications, Increasing utility of GPUs in healthcare applications are the opportunities being created for the growth of the Graphic processing unit market in the coming years.

Segment Overview:

The Graphic processing unit market is segmented into type, device, any industry vertical.

Type Insights:

The type of insights is divided into Dedicated, Integrated, and Hybrid. The Integrated Graphic Processor serves the same objective as a video card, which is to process the graphics displayed on the computer. A dedicated graphics card has its source of memory, independent from your system's RAM.

Device Insights:

The device insights segment is divided Computer, Tablet, Smartphone, Gaming Console, Television, and Others. Most CPUs used in computers and tablets include a GPU coprocessor. Graphic Processing Units are part of embedded systems, mobile phones, personal computers, workstations, and game consoles. Video game consoles depend on GPUs to calculate various features of the game and control how the game responds to user input.

Industry Vertical:

The industry vertical segment is divided into Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, and Others. High investment from the government in generating high graphic computing systems for defense & intelligence along with the increasing incorporation of Iot systems, which demand efficient graphic computing systems.  Many media and entertainment applications are using GPUs from pre-visualization through a high speed-parallel Floating Point Processor.

Key Market Segments:

By Type

  • Dedicated
  • Integrated
  • Hybrid

By Device

  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Others

By Industry Vertical

  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Media & Entertainment
  • Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe 
    • UK
    • Germany
    • France
    • Rest of Europe
  • Asia-Pacific 
    • China
    • India
    • Japan
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America 
    • Middle East
    • Africa

TABLE OF CONTENTS:

CHAPTER 1 MARKET INTRODUCTION

1.1. REPORT OVERVIEW

1.2. SCOPE OF THE STUDY

1.3. PRIMARY MARKET SEGMENTS

1.4. RESEARCH METHODOLOGY

CHAPTER 2 EXECUTIVE SUMMARY

2.1. C-LEVEL EXECUTIVE’S OVERVIEW AND PERSPECTIVES

CHAPTER 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE

3.2. PRINCIPAL FINDINGS

3.2.1. Key investment pockets

3.2.2. Leading winning strategies

  3.2.3 Key Player Positioning

3.3. PORTERS FIVE FORCES OF COMPETITIVE ANALYSIS

 3.4. MARKET DYNAMICS

3.4.1. Drivers

3.4.2. Restraints

3.4.3. Opportunities

3.4.4. Impact Analysis

3.5. IMPACT OF COVID-19 ON THIS MARKET

CHAPTER 4 GRAPHICS PROCESSING UNIT MARKET, BY TYPE

4.1. SYNOPSIS

4.1.1. Market size and forecast

4.2. DEDICATED

4.2.1. Key market trends

4.2.2. Growth factors and opportunities

4.2.3. Market size and forecast

4.3. INTEGRATED

4.3.1. Key market trends

4.3.2. Growth factors and opportunities

4.3.3. Market size and forecast

4.4. HYBRID

4.4.1. Key market trends

4.4.2. Growth factors and opportunities

4.4.3. Market size and forecast

CHAPTER 5 GRAPHICS PROCESSING UNIT MARKET, BY DEVICE

5.1. SYNOPSIS

5.1.1. Market size and forecast

5.2. COMPUTER

5.2.1. Key market trends

5.2.2. Growth factors and opportunities

5.2.3. Market size and forecast

5.3. TABLET

5.3.1. Key market trends

5.3.2. Growth factors and opportunities

5.3.3. Market size and forecast

5.4. SMARTPHONES

5.4.1. Key market trends

5.4.2. Growth factors and opportunities

5.4.3. Market size and forecast

5.5. GAMING CONSOLE

5.5.1. Key market trends

5.5.2. Growth factors and opportunities

5.5.3. Market size and forecast

5.6. TELEVISION

5.6.1. Key market trends

5.6.2. Growth factors and opportunities

5.6.3. Market size and forecast

5.7. OTHERS

5.7.1. Key market trends

5.7.2. Growth factors and opportunities

5.7.3. Market size and forecast

CHAPTER 6 GRAPHICS PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL

6.1. SYNOPSIS

6.1.1. Market size and forecast

6.2. ELECTRONICS

6.2.1. Key market trends

6.2.2. Growth factors and opportunities

6.2.3. Market size and forecast

6.3. IT AND TELECOM

6.3.1. Key market trends

6.3.2. Growth factors and opportunities

6.3.3. Market size and forecast

6.4. MEDIA AND ENTERTAINMENT

6.4.1. Key market trends

6.4.2. Growth factors and opportunities

6.4.3. Market size and forecast

6.5. DEFENSE AND INTELLIGENCE

6.5.1. Key market trends

6.5.2. Growth factors and opportunities

6.5.3. Market size and forecast

6.6. OTHERS

6.6.1. Key market trends

6.6.2. Growth factors and opportunities

6.6.3. Market size and forecast

CHAPTER 7 GRAPHICS PROCESSING UNIT MARKET, BY REGION

7.1 SYNOPSIS

7.2 North America

7.2.1 Key market trends

7.2.2 Competitive scenario

7.2.3 Key growth factors and opportunities

7.2.4 Market size and forecast

7.3 Europe

7.3.1 Key market trends

7.3.2 Competitive scenario

7.3.3 Key growth factors and opportunities

7.3.4 Market size and forecast

7.4 Asia Pacific

7.4.1 Key market trends

7.4.2 Competitive scenario

7.4.3 Key growth factors and opportunities

7.4.4 Market size and forecast

7.5 LAMEA

7.5.1 Key market trends

7.5.2 Key growth factors and opportunities

7.5.3 Market size and forecast

 

CHAPTER 8 COMPANY PROFILES

8.1. IBM Corporation

8.1.1. Company overview

8.1.2. Company snapshot

8.1.3. Product portfolio

8.1.4. Business performance

8.1.5. Key strategic moves and developments

8.2. Intel Corporation

8.2.1. Company overview

8.2.2. Company snapshot

8.2.3. Operating business segments

8.2.4. Product portfolio

8.2.5. Business performance

8.2.6. Key strategic moves and developments

8.3. NVIDIA Corporation

8.3.1. Company overview

8.3.2. Company snapshot

8.3.3. Operating business segments

8.3.4. Product portfolio

8.3.5. Business performance

8.3.6. Key strategic moves and developments

8.4. Samsung Electronics Co., Ltd.

8.4.1. Company overview

8.4.2. Company snapshot

8.4.3. Operating business segments

8.4.4. Product portfolio

8.4.5. Business performance

8.4.6. Key strategic moves and developments

8.5. Qualcomm Incorporated

8.5.1. Company overview

8.5.2. Company snapshot

8.5.3. Operating business segments

8.5.4. Product portfolio

8.5.5. Business performance

8.5.6. Key strategic moves and developments

8.6. Advanced Micro Devices

8.6.1. Company overview

8.6.2. Company Snapshot

8.6.3. Operating business segments

8.6.4. Product portfolio

8.6.5. Business performance

8.6.6. Key strategic moves and developments

8.7. Dassault Systems, Inc.

8.7.1. Company overview

8.7.2. Company snapshot

8.7.3. Operating business segments

8.7.4. Product portfolio

8.7.5. Business performance

8.7.6. Key strategic moves and developments

8.8. Google, Inc

8.8.1. Company overview

8.8.2. Company snapshot

8.8.3. Operating business segments

8.8.4. Product portfolio

8.8.5. Business performance

8.8.6. Key strategic moves and developments

8.9. Siemens AG

8.9.1. Company overview

8.9.2. Company snapshot

8.9.3. Operating business segments

8.9.4. Product portfolio

8.9.5. Business performance

8.9.6. Key strategic moves and developments

8.10. Sony Corporation

8.10.1. Company overview

8.10.2. Company snapshot

8.10.3. Product portfolio

8.10.4. Key strategic moves and developments


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