Online Entertainment Market by Form (Video, Audio, Games, Internet Radio, and Others), Revenue Model (Subscription, Advertisement, Sponsorship, and Others), Devices (Smartphones; Smart TVs, Projectors, & Monitors; Laptop, Desktops, & Tablets; and Others): Global Opportunity Analysis and Industry Forecast 2021–2027

ID: VPR/CO/237 Publishing Year: February 2021 Pages: 120 Format:   


The Online Entertainment Market value was xx million in 2019, and is estimated to reach xx million by 2027.

The Online Entertainment Market has evolved into highly dynamic industry with media, speech and publishing. Presently, most of services available online, which provides access to most contents for the users. At the present, it’s a customizable stream of entertainment, news, e-book and music. The major popular forms of online entertainment are online video games, social media, music streaming, online casino and video streaming.

 Availability of internet services at affordable price are expected rise in Growth of Online Entertainment Market. Therefore, Rapid acceptance of internet-enable smart devices, including smart TV’s, smart phones, smart projectors, laptop and desktops significantly boost the demand for Online Entertainment Market. However, the network issue in particular areas such as less availability of internet or slow internet it can hamper the market growth. Constantly, the Global Online Entertainment Market is anticipated to symbolical growth over the forecast period. Progression in the smartphone  technology and utility of smartphones increased it expected to create huge demand for smartphones. Today, digital media of all type are used in mobile phones. The continuous downloads of online entertainment and gaming applications, either paid or free. Hence, wave of smartphone users are expected to fuel the Growth of Online Entertainment during the forecast period.

Segment Insight:

The Online Entertainment Market is classified into form type, revenue model type and device type. By form type, it is divided into video, audio, games, internet radio, and others. By revenue model type, it is categorized into subscription, advertisement, sponsorship and others. By device type, it is segregated into smartphones, smart TVs, smart projectors and monitors, laptop, desktops, tablets and others.

By Form Type Insight:

Form type is divided into video, audio, games, internet radio, and others. It’s a customizable stream of news, entertainment, e-books, music and internet.

By Revenue Model Type Insight:

Revenue model type is categorized into subscription, advertisement, sponsorship and others. Music is the highest revenue generating contributor to mobile internet. Purchasing and accessing online music is popular since many years and is one of the major drivers in early development of the industry.

By Device Type Insight:

Device type is segregated into smartphones, smart TVs, smart projectors and monitors, laptop, desktops, tablets and others. Major brands are investing in the entertainment device marketing as consumer acceptance for high quality media is increased.

Major Key Players:

The report provides a comprehensive analysis of the key players operating in the Global Online Entertainment Market, such as Amazon Web Services (AWS), Netflix, Inc., Google LLC, Facebook, Tencent Holdings Ltd, Sony Corp, King Digital Entertainment Ltd, Spotify Technology S.A., Rakuten, Inc., and CBS Corporation. Most of the key players in Online Entertainment Market are focusing on business expansion to gain a higher revenue share through the adoption of strategies, such as mergers and acquisitions and new product development.

Key Market Segments:  

By Form

  • Video
  • Audio
  • Games
  • Internet Radio
  • Others  

By Revenue Model

  • Subscription
  • Advertisement
  • Sponsorship
  • Others

By Device

  • Smartphones
  • Smart TVs, Projectors, &Monitors
  • Laptop, Desktops, & Tablets
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France 
    • Russia
    • Italy
    • Spain
    • Rest Of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa  


Frequently Asked Questions
Amazon Web Services (AWS), Netflix, Inc., Google LLC, Facebook, Tencent Holdings Ltd, Sony Corp, King Digital Entertainment Ltd, Spotify Technology S.A., Rakuten, Inc., and CBS Corporation.

TABLE OF CONTENTS:

CHAPTER 1 MARKET INTRODUCTION

1.1. REPORT OVERVIEW

1.2. SCOPE OF THE STUDY

1.3. PRIMARY MARKET SEGMENTS

1.4. RESEARCH METHODOLOGY

CHAPTER 2 EXECUTIVE SUMMARY

2.1. C-LEVEL EXECUTIVE’S OVERVIEW AND PERSPECTIVES

CHAPTER 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE

3.2. PRINCIPAL FINDINGS

3.2.1. KEY INVESTMENT POCKETS

3.2.2. LEADING WINNING STRATEGIES

  3.2.3 KEY PLAYER POSITIONING

3.3. PORTERS FIVE FORCES OF COMPETITIVE ANALYSIS

 3.4. MARKET DYNAMICS

3.4.1. DRIVERS

3.4.2. RESTRAINTS

3.4.3. OPPORTUNITIES

3.4.4. IMPACT ANALYSIS

3.5. IMPACT OF COVID-19 ON THIS MARKET

CHAPTER 4 ONLINE ENTERTAINMENT MARKET, BY FORM

4.1. SYNOPSIS

4.1.1. MARKET SIZE AND FORECAST

4.2. VIDEO

4.2.1. KEY MARKET TRENDS

4.2.2. GROWTH FACTORS AND OPPORTUNITIES

4.2.3. MARKET SIZE AND FORECAST

4.3. AUDIO

4.3.1. KEY MARKET TRENDS

4.3.2. GROWTH FACTORS AND OPPORTUNITIES

4.3.3. MARKET SIZE AND FORECAST

4.4. GAMES

4.4.1. KEY MARKET TRENDS

4.4.2. GROWTH FACTORS AND OPPORTUNITIES

4.4.3. MARKET SIZE AND FORECAST

4.5. INTERNET RADIO

4.5.1. KEY MARKET TRENDS

4.5.2. GROWTH FACTORS AND OPPORTUNITIES

4.5.3. MARKET SIZE AND FORECAST

CHAPTER 5 ONLINE ENTERTAINMENT MARKET, BY REVENUE MODEL

5.1. SYNOPSIS

5.1.1. MARKET SIZE AND FORECAST

5.2. SUBSCRIPTION

5.2.1. KEY MARKET TRENDS

5.2.2. GROWTH FACTORS AND OPPORTUNITIES

5.2.3. MARKET SIZE AND FORECAST

5.3. ADVERTISEMENT

5.3.1. KEY MARKET TRENDS

5.3.2. GROWTH FACTORS AND OPPORTUNITIES

5.3.3. MARKET SIZE AND FORECAST

5.4. SPONSORSHIP

5.4.1. KEY MARKET TRENDS

5.4.2. GROWTH FACTORS AND OPPORTUNITIES

5.4.3. MARKET SIZE AND FORECAST

CHAPTER 6 ONLINE ENTERTAINMENT MARKET, BY DEVICE

6.1. SYNOPSIS

6.1.1. MARKET SIZE AND FORECAST

6.2. SMARTPHONES

6.2.1. KEY MARKET TRENDS

6.2.2. GROWTH FACTORS AND OPPORTUNITIES

6.2.3. MARKET SIZE AND FORECAST

6.3. SMART TVS

6.3.1. KEY MARKET TRENDS

6.3.2. GROWTH FACTORS AND OPPORTUNITIES

6.3.3. MARKET SIZE AND FORECAST

6.4. SMART PROJECTORS AND MONITORS

6.4.1. KEY MARKET TRENDS

6.4.2. GROWTH FACTORS AND OPPORTUNITIES

6.4.3. MARKET SIZE AND FORECAST

6.5. LAPTOP, DESKTOPS, TABLETS

6.5.1. KEY MARKET TRENDS

6.5.2. GROWTH FACTORS AND OPPORTUNITIES

6.5.3. MARKET SIZE AND FORECAST

CHAPTER 7 ONLINE ENTERTAINMENT MARKET, BY REGION

7.1 SYNOPSIS

7.2 NORTH AMERICA

7.2.1 KEY MARKET TRENDS

7.2.2 COMPETITIVE SCENARIO

7.2.3 KEY GROWTH FACTORS AND OPPORTUNITIES

7.2.4 MARKET SIZE AND FORECAST

7.3 EUROPE

7.3.1 KEY MARKET TRENDS

7.3.2 COMPETITIVE SCENARIO

7.3.3 KEY GROWTH FACTORS AND OPPORTUNITIES

7.3.4 MARKET SIZE AND FORECAST

7.4 ASIA PACIFIC

7.4.1 KEY MARKET TRENDS

7.4.2 COMPETITIVE SCENARIO

7.4.3 KEY GROWTH FACTORS AND OPPORTUNITIES

7.4.4 MARKET SIZE AND FORECAST

7.5 LAMEA

7.5.1 KEY MARKET TRENDS

7.5.2 KEY GROWTH FACTORS AND OPPORTUNITIES

7.5.3 MARKET SIZE AND FORECAST

CHAPTER 8 COMPANY PROFILES

  8.1. AMAZON WEB SERVICES (AWS)

8.1.1. COMPANY OVERVIEW

8.1.2. COMPANY SNAPSHOT

8.1.3. PRODUCT PORTFOLIO

8.1.4. BUSINESS PERFORMANCE

8.1.5. KEY STRATEGIC MOVES AND DEVELOPMENTS

  8.2. NETFLIX, INC.

8.2.1. COMPANY OVERVIEW

8.2.2. COMPANY SNAPSHOT

8.2.3. OPERATING BUSINESS SEGMENTS

8.2.4. PRODUCT PORTFOLIO

8.2.5. BUSINESS PERFORMANCE

8.2.6. KEY STRATEGIC MOVES AND DEVELOPMENTS

  8.3. GOOGLE LLC

8.3.1. COMPANY OVERVIEW

8.3.2. COMPANY SNAPSHOT

8.3.3. OPERATING BUSINESS SEGMENTS

8.3.4. PRODUCT PORTFOLIO

8.3.5. BUSINESS PERFORMANCE

8.3.6. KEY STRATEGIC MOVES AND DEVELOPMENTS

  8.4. FACEBOOK

8.4.1. COMPANY OVERVIEW

8.4.2. COMPANY SNAPSHOT

8.4.3. OPERATING BUSINESS SEGMENTS

8.4.4. PRODUCT PORTFOLIO

8.4.5. BUSINESS PERFORMANCE

8.4.6. KEY STRATEGIC MOVES AND DEVELOPMENTS

  8.5. TENCENT HOLDINGS LTD

8.5.1. COMPANY OVERVIEW

8.5.2. COMPANY SNAPSHOT

8.5.3. OPERATING BUSINESS SEGMENTS

8.5.4. PRODUCT PORTFOLIO

8.5.5. BUSINESS PERFORMANCE

8.5.6. KEY STRATEGIC MOVES AND DEVELOPMENTS

  8.6.SONY CORP

8.6.1. COMPANY OVERVIEW

8.6.2. COMPANY SNAPSHOT

8.6.3. OPERATING BUSINESS SEGMENTS

8.6.4. PRODUCT PORTFOLIO

8.6.5. BUSINESS PERFORMANCE

8.6.6. KEY STRATEGIC MOVES AND DEVELOPMENTS

8.7. KING DIGITAL ENTERTAINMENT LTD

8.7.1. COMPANY OVERVIEW

8.7.2. COMPANY SNAPSHOT

8.7.3. OPERATING BUSINESS SEGMENTS

8.7.4. PRODUCT PORTFOLIO

8.7.5. BUSINESS PERFORMANCE

8.7.6. KEY STRATEGIC MOVES AND DEVELOPMENTS

8.8. SPOTIFY TECHNOLOGY S.A.

8.8.1. COMPANY OVERVIEW

8.8.2. COMPANY SNAPSHOT

8.8.3. OPERATING BUSINESS SEGMENTS

8.8.4. PRODUCT PORTFOLIO

8.8.5. BUSINESS PERFORMANCE

8.8.6. KEY STRATEGIC MOVES AND DEVELOPMENTS

8.9. RAKUTEN, INC.

8.9.1. COMPANY OVERVIEW

8.9.2. COMPANY SNAPSHOT

8.9.3. OPERATING BUSINESS SEGMENTS

8.9.4. PRODUCT PORTFOLIO

8.9.5. BUSINESS PERFORMANCE

8.9.6. KEY STRATEGIC MOVES AND DEVELOPMENTS

8.10. CBS CORPORATION

8.10.1. COMPANY OVERVIEW

8.10.2. COMPANY SNAPSHOT

8.10.3. OPERATING BUSINESS SEGMENTS

  8.10.4. PRODUCT PORTFOLIO

8.10.5. BUSINESS PERFORMANCE

8.10.6. KEY STRATEGIC MOVES AND DEVELOPMENTS


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